The hands-on Math Can Take You Places After School games are easy-to-follow and fun for various group sizes in various settings, including practice time at home. Below are the 28 total after school games and activities, along with other resources to help with implementation.

 

Supplemental Materials:

 

After School Games and Activities

  • Complete After School Guide, Updated 2016

     

    All : 3,4,5,6

    This document contains the entire after school Math Can Take You Places curriculum. Activities are listed by focus area in alphabetical order. Each individual activity has its own separate numbering.
  • Comforts Of Home

    Equivalency : 5,6

    Buy items needed for a camping trip by changing fractional prices to dollars.
  • Lowest Score

    Equivalency : 3,4

    Students will achieve the lowest possible score by adding the remaining numbers.
  • Let’s Make Ice Cream

    Equivalency : 5,6

    Make an individual portion of ice cream without using the exact measurement tools.
  • Riddle Me This

    Equivalency : 3,4

    Match word problems to their equations, then solve the equation for the missing quantity that makes the number sentence true.
  • Go Figure

    Measurement : 3,4,5,6

    Define, estimate, and investigate measurement while creating a model of a pro basketball player.
  • Measure Up

    Measurement : 3,4,5,6

    Use grid paper to calculate the area and perimeter of different objects, including the children's hands.
  • Perimeter Kick

    Measurement : 3,4,5,6

    Kick a soccer ball to create a quadrilateral (four-sided figure) and calculate the perimeter of the shape.
  • Tall Order

    Measurement : 3,4,5,6

    Design the layout of a room to accommodate a 7 1/2-foot basketball player by investigating the measurement concepts of perimeter and area.
  • Weigh Too Much

    Measurement : 3,4,5,6

    Students will estimate the weights and masses of items that will be packed for a vacation. The objective is to select items that come closest to the specified weight limit without going over.
  • World Traveler Relay

    Measurement : 3,4,5,6

    Answer measurement questions to get your tourist dressed for vacation.
  • Name That Pattern

    Patterns : 3,4

    Students will determine the fraction in lowest terms that generated each set of equivalent fractions.
  • Out Of This World

    Patterns : 3,4

    Use make-believe currency for an imaginary planet and compare its value to the U.S. dollar.
  • Pattern Pull

    Patterns : 3

    Compete in a pattern relay with a final deciding game of tug-of-war.
  • Check It Out

    Problem Solving : 3,4,5

    Students will use problem-solving and estimation skills to solve real-world problems involving addition and subtraction.
  • Dream Design

    Problem Solving : 3,4,5,6

    Plan the area arrangement for dream bedroom.
  • Make Room

    Problem Solving : 3,4,5,6

    Plan the area arrangement for a new game area or for an outside carnival.
  • Math Physical Challenge

    Problem Solving : 3,4,5,6

    Compete in a mental and physical challenge.
  • Scrambled Digits

    Problem Solving : 3,4

    Solve mental math problems.
  • Time Slot

    Problem Solving : 3,4,5,6

    Use problem solving to create a work schedule for a ballpark concession stand.
  • Away We Go

    Reasonableness : 3,4,5,6

    Calculate the maximum and minimum amounts of money a person would need to spend for a trip to Rome, Italy.
  • Estimation Math Libs

    Reasonableness : 3,4

    Students use estimation skills in problem-solving situations.
  • Fully Loaded

    Reasonableness : 4,5

    Calculate the maximum and minimum amount of money a person would need to build the vehicle of his or her dreams.
  • Pop It, Now Stop It

    Reasonableness : 4,5

    Students will practice estimating volume in cubic units.
  • The Golf Game

    Reasonableness : 3,4,5

    Make your way down the fairway using multiplication and estimation without overshooting the greens.
  • Total Trekkers

    Reasonableness : 3,4,5,6

    Use estimation to travel across the United States using addition, subtraction multiplication and division.

Click the PDF name to view/download. Click the column headers to sort that column.

Concept Area PDF Name Grade Levels File Size
All

Complete After School Guide, Updated 2016

 

3,4,5,6 11MB
Equivalency

Comforts Of Home

5,6 423KB
Equivalency

Lowest Score

3,4 1.4MB
Equivalency

Let’s Make Ice Cream

5,6 113KB
Equivalency

Riddle Me This

3,4 352KB
Measurement

Go Figure

3,4,5,6 407KB
Measurement

Measure Up

3,4,5,6 194KB
Measurement

Perimeter Kick

3,4,5,6 188KB
Measurement

Tall Order

3,4,5,6 181KB
Measurement

Weigh Too Much

3,4,5,6 110KB
Measurement

World Traveler Relay

3,4,5,6 414KB
Patterns

Name That Pattern

3,4 1.4MB
Patterns

Out Of This World

3,4 1.8MB
Patterns

Pattern Pull

3 4.6MB
Problem Solving

Check It Out

3,4,5 5MB
Problem Solving

Dream Design

3,4,5,6 183KB
Problem Solving

Make Room

3,4,5,6 176KB
Problem Solving

Math Physical Challenge

3,4,5,6 181KB
Problem Solving

Scrambled Digits

3,4 752KB
Problem Solving

Time Slot

3,4,5,6 212KB
Reasonableness

Away We Go

3,4,5,6 194KB
Reasonableness

Estimation Math Libs

3,4 177KB
Reasonableness

Fully Loaded

4,5 193KB
Reasonableness

Pop It, Now Stop It

4,5 99KB
Reasonableness

The Golf Game

3,4,5 5.1MB
Reasonableness

Total Trekkers

3,4,5,6 3.9MB