The hands-on Math Can Take You Places After School games are easy-to-follow and fun for various group sizes in various settings, including practice time at home. Below are the 28 total after school games and activities, along with other resources to help with implementation.
Supplemental Materials:
- Resources for Getting Started (1.2MB PDF)
Includes the curriculum Table of Contents and other materials designed to help with successful implementation.
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1-Inch and 1-Centimeter Graph paper (8KB PDF)
Math Can Take You Places After School TEKS and Common Core Correlations At a Glance (375KB PDF)
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Student Pre- and Post-Surveys (64KB PDF)
Student Pre- and Post-Tests for the Individual Activities (66KB PDF)
After School Games and Activities
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Complete After School Guide, Updated 2016
This document contains the entire after school Math Can Take You Places curriculum. Activities are listed by focus area in alphabetical order. Each individual activity has its own separate numbering. -
Equivalency : 5,6
Buy items needed for a camping trip by changing fractional prices to dollars.
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Equivalency : 3,4
Students will achieve the lowest possible score by adding the remaining numbers.
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Equivalency : 5,6
Make an individual portion of ice cream without using the exact measurement tools.
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Equivalency : 3,4
Match word problems to their equations, then solve the equation for the missing quantity that makes the number sentence true.
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Measurement : 3,4,5,6
Define, estimate, and investigate measurement while creating a model of a pro basketball player.
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Measurement : 3,4,5,6
Use grid paper to calculate the area and perimeter of different objects, including the children's hands.
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Measurement : 3,4,5,6
Kick a soccer ball to create a quadrilateral (four-sided figure) and calculate the perimeter of the shape.
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Measurement : 3,4,5,6
Design the layout of a room to accommodate a 7 1/2-foot basketball player by investigating the measurement concepts of perimeter and area.
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Measurement : 3,4,5,6
Students will estimate the weights and masses of items that will be packed for a vacation. The objective is to select items that come closest to the specified weight limit without going over.
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Measurement : 3,4,5,6
Answer measurement questions to get your tourist dressed for vacation.
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Patterns : 3,4
Students will determine the fraction in lowest terms that generated each set of equivalent fractions.
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Patterns : 3,4
Use make-believe currency for an imaginary planet and compare its value to the U.S. dollar.
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Patterns : 3
Compete in a pattern relay with a final deciding game of tug-of-war.
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Problem Solving : 3,4,5
Students will use problem-solving and estimation skills to solve real-world problems involving addition and subtraction.
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Problem Solving : 3,4,5,6
Plan the area arrangement for dream bedroom.
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Problem Solving : 3,4,5,6
Plan the area arrangement for a new game area or for an outside carnival.
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Problem Solving : 3,4,5,6
Compete in a mental and physical challenge.
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Problem Solving : 3,4
Solve mental math problems.
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Problem Solving : 3,4,5,6
Use problem solving to create a work schedule for a ballpark concession stand.
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Reasonableness : 3,4,5,6
Calculate the maximum and minimum amounts of money a person would need to spend for a trip to Rome, Italy.
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Reasonableness : 3,4
Students use estimation skills in problem-solving situations.
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Reasonableness : 4,5
Calculate the maximum and minimum amount of money a person would need to build the vehicle of his or her dreams.
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Reasonableness : 4,5
Students will practice estimating volume in cubic units.
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Reasonableness : 3,4,5
Make your way down the fairway using multiplication and estimation without overshooting the greens.
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Reasonableness : 3,4,5,6
Use estimation to travel across the United States using addition, subtraction multiplication and division.
Click the PDF name to view/download. Click the column headers to sort that column.
Concept Area | PDF Name | Grade Levels | File Size |
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All | Complete After School Guide, Updated 2016
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3,4,5,6 | 11MB |
Equivalency | 5,6 | 423KB | |
Equivalency | 3,4 | 1.4MB | |
Equivalency | 5,6 | 113KB | |
Equivalency | 3,4 | 352KB | |
Measurement | 3,4,5,6 | 407KB | |
Measurement | 3,4,5,6 | 194KB | |
Measurement | 3,4,5,6 | 188KB | |
Measurement | 3,4,5,6 | 181KB | |
Measurement | 3,4,5,6 | 110KB | |
Measurement | 3,4,5,6 | 414KB | |
Patterns | 3,4 | 1.4MB | |
Patterns | 3,4 | 1.8MB | |
Patterns | 3 | 4.6MB | |
Problem Solving | 3,4,5 | 5MB | |
Problem Solving | 3,4,5,6 | 183KB | |
Problem Solving | 3,4,5,6 | 176KB | |
Problem Solving | 3,4,5,6 | 181KB | |
Problem Solving | 3,4 | 752KB | |
Problem Solving | 3,4,5,6 | 212KB | |
Reasonableness | 3,4,5,6 | 194KB | |
Reasonableness | 3,4 | 177KB | |
Reasonableness | 4,5 | 193KB | |
Reasonableness | 4,5 | 99KB | |
Reasonableness | 3,4,5 | 5.1MB | |
Reasonableness | 3,4,5,6 | 3.9MB |